Modern Warships: 0.97

Discover the new Battle Pass season, new vehicles, improved mechanics, and numerous bug fixes.

Battle Pass: Grim Tide

  • The new Battle Pass season is available from October 1 to October 31. Take on 40 stages of the Battle Pass, each granting valuable rewards.
  • Prove yourself and claim the grand prize of the season — the Indian frigate INS Nilgiri (P-17A).
  • Every player who completes the Battle Pass can unlock the season’s main reward.
  • With the Premium Battle Pass, you’ll instantly unlock 5 stages and gain access to the unique reward of stage 4.
  • Purchasing the VIP Battle Pass unlocks 10 stages right away and grants you access to 5 exclusive rewards, which we’ll reveal below.
  • Complete daily missions to unlock unique prizes, including the INS Nilgiri (P-17A).

Frigate INS Nilgiri (P-17A)

T3, available in the free part of the Battle Pass.

Armament:

  1. BrahMos ER missile [3x1]
  2. OTO Leonardo (127 mm) Cannon [1x1]
  3. RBU-12000 (300 mm) Grenade launcher [2x1]
  4. Varunastra (533mm) Torpedo launcher [2x1]
  5. Ka-58 Black Ghost Helicopter [1x1]
  6. Kashtan-M (30 mm) Air Defense [2x1]
  7. Kashtan-M (30 mm) Air Defense [2x1]
  8. Barak-8ERN Air Defense [1x1] 🔒

Features:

INS Nilgiri (P-17A) is the new Project 17 Alpha frigate of the Indian Navy that has excellent stealth parameters, which, combined with a good view range, makes it a confident naval reconnaissance unit. This is further facilitated by good speed and maneuverability. The arsenal of the new frigate will appeal to any captain: almost all weapons can be changed! This means that this ship can literally be customized for any combat style. Any missiles, grenade launchers, cannons, even torpedoes - you can have everything you need. The only unique model is the Barak-8ERN air defense system, the main advantages of which are good burst damage and fast reload. The new frigate will definitely appeal to anyone who likes to customize all the equipment for themselves, right down to the last (or rather, the penultimate!) slot.

Drone S-70BM Sledopit

T3, available in the VIP Battle Pass.

Features:

The S-70BM Sledopit is a Russian heavy attack drone built using the "flying wing" scheme. The design uses low-visibility coatings, as well as composite materials and a new power plant. The drone is equipped with high-quality avionics and is ready to perform both independent missions and be a "wingman" for a group of allied aircraft. The machine's arsenal opens with a long-range hypersonic missile with a nuclear warhead Kh-47M2 Kinzhal (Nuke), which is capable of accurately hitting any priority surface targets, inflicting impressive damage. They are paired with multipurpose medium-range missiles Kh-39B, which are designed to destroy enemy aircraft or engage surface targets; they can also be used as an overload element for enemy air defense systems. The arsenal is completed by the universal half-ton bomb FAB-500UMPK, which is equipped with a gliding module that allows the drone to drop the bomb from a safe height without entering dangerous areas.

RAH-66B Sea Comanche helicopter

T3, available in the VIP Battle Pass.

Features:

An anti-submarine variant of the US Army's LHX program attack helicopter. It uses stealth technology, as well as modern navigation systems, and has excellent maneuverability. The highlight of the helicopter is its extensive multirole arsenal. It starts with a high-precision multipurpose XM301B machine gun (20 mm), which can engage surface and aerial targets at medium ranges. It is followed by multipurpose aircraft missiles for medium ranges SPEAR-EW, which can overload enemy air defenses. If you need to get closer, the arsenal will include a block of LAU-150ER anti-ship missiles. Finally, to strengthen the attack, there are special medium-range aircraft torpedoes VLWT-ERB, which can hit surface and underwater targets.

Pan Spatial RAMSTORM 4 UEV

T3, available in the VIP Battle Pass.

Features:

An experimental unmanned explosive vessel. Due to its enlarged hull, it carries both an extended active contact munition and an additional set of RIM-161B multipurpose missiles, which can be used both as a defensive means on the way to the target and as an additional offensive weapon. The UEV's hull is reinforced and can withstand more damage until the very powerful self-initiating RAMSTORM 4 REC explosive device can be utilized. In any case, underestimating the capabilities of this unmanned vessel will be the enemy's last mistake.

LARS-2 (110 mm) Grenade Launcher

T3, available in the Premium Battle Pass.

Features:

A German automatic grenade launcher capable of engaging surface and underwater targets at medium ranges. It has good accuracy and a fairly quick reload. It fires multiple shots in each salvo.

Legendary Camouflage Blessing from Heaven

Available in the VIP Battle Pass.

Epic Camouflage Crystal Vault

Available in the Premium Battle Pass.

Rare Camouflage Messenger of Light

Available in the free section of the Battle Pass.

Legendary Avatar Knight of Light

Available in the Premium Battle Pass.

Epic Avatar White Lady

Available in the Premium Battle Pass.

Rare Avatar Priest of the Sun

Available in the free section of the Battle Pass.

🚢 Equipment [Shop]:

  • Missile Battery K-5 (T3, India)
  • Missile Battery BrahMos ER (T3, India)
  • Torpedo Launcher Varunastra (533 mm) (T3, India)

🚢 [Equipment [Ranked Shop]:

  • Submarine INS S5 (T3, India)

💎 Seasons Storage:

The Pass Vault now includes the “Waves of Triumph” season, released in February 2025. Inside the pass you can find valuable VIP rewards, customization items, and the unique Chinese assault landing ship CN 07X.

🛠 Balance Changes:

Destroyer INS Visakhapatnam (D66) – torpedo slot unlocked, now able to equip any torpedoes

Torpedo Launcher Varunastra (533 mm) is now available in the Equipment Store and for Ranked play. Balance adjustments:

  • Ammo: 13 → 15
  • Range: 9.7 km → 9.3 km
  • Reload Time: 15s → 14s
  • Damage: 27500 → 26000

Additionally:

⭐️ Major work on the new in-game chat is completed

  • Closed testing is scheduled for the first half of October
  • After that, the new chat will be available to all players

⭐️ Changes to SLBMs (Submarine-Launched Ballistic Missiles):

  • The SLBM marker is now displayed along the entire flight path, both for enemies and allies (previously, only for half the distance)
  • SLBMs now have missile threat indicators, which appear when the player is within the strike zone of an enemy-launched ballistic missile
  • SLBMs can now deal full damage to destructible map objects, calculated the same way as if it were dealt to a player

⭐️ Area Damage Redesign

Area damage is now divided into two parameters:

  • Epicenter Damage – dealt to the main target. It includes both the direct hit damage and additional explosion damage.
    Example: if damage = 10000 and explosionDamage = 3000, the target will take 13000 total damage.
  • Radius Damage – dealt to all other targets around the epicenter (except the main one). The closer a target is to the center, the higher the damage; the farther away, the lower the damage. Different missiles can have different radii.

⭐️ Improved helicopter altitude control

  • Altitude adjustment near obstacles is now smoother and more responsive
  • Climb speed remains low to maintain balance when using this mechanic

⭐️ Revamped Gacha Event and Golden Hunt windows

  • Reward windows are now more intuitive and user-friendly
  • Added a new character: “The Merchant”

⭐️ A new unique port has been added to the game files

Coming in October!

🛠 Bug Fixes:

  • Submarine dive icon could appear in the wrong place
  • Upon exiting missile camera view, the weapon could temporarily switch to bot control
  • Bots could use ballistic missiles on ships that cannot equip them
  • On PC, pressing Ctrl while playing on a surface ship could trigger submarine-related voice lines
  • Aircraft cannons could miss when engaging targets
  • Ballistic missiles could lose lock when quickly switching weapon slots at launch
  • Some equipment could fire twice instead of once on first use in battle
  • Fixed textures on the Rising Fortress map that allowed submarines to pass through and fire
  • SLBM targeting reticle could move far beyond the selected target
  • Players could receive empty in-game mail after certain events

Bug Fixes | Models and Behavior:

  • Frigate SMART-4000 lacked a water foam effect around the ship
  • Drone TW 200 on hovercraft DX-125 could pass through certain islands
  • Bomb bay doors didn’t open when selecting LS-6 on aircraft J-26
  • Missing destroyed models for MQ-9 Reaper drone and WZ-10 CAIC helicopter
  • Nuclear weapon icon displayed incorrectly on 9M730 Burevestnik mounted on RF Belgorod
  • Fixed fin animations on submarine FS SNLE 3G
  • Neon Sunset camo effects remained when previewing other Market items
  • Flame effect from Type 12SSM missile (on Yamato Aegis) was too far from projectile
  • Flag clipped through submarine FS SNLE 3G when diving
  • Tu-142M3M Bear-F bomber weapons had incorrect projectile markers
  • Kh-31 PK missiles remained visible on Tu-142M3M Bear-F after firing all ammo
  • Submarine HMS Vanguard (S28) lacked visual and sound effects when using consumables
  • Incorrect silo hatch animation on USS CG(X)-21, now opens upward
  • Fixed camo display for Explosion of Colors on SMART-4000
  • Fixed firing animation for Seahawk Sigma autocannon
  • Tanker passed through an island on Two Samurai map in Escort mode
  • Grenade Launcher KAB-1500 on drone S-70 Okhotnik-B could fire at any angle
  • TU-160M bomber landing gear clipped through some carrier decks
  • Incorrect landing gear animation on Swordfish MPA Global 6000 bomber
  • Missile bay doors didn’t open on YF-23 Black Widow II and J-20 aircraft
  • Hovercraft DX-125 lacked the green direction indicator when zoomed in
  • Fixed flame effect on Pralay missile
  • Disabled idle engine animations in lobby for PSF-01 strike aircraft
  • Fixed side texture flickering on carrier FS PANG