[0.104] Ship and Equipment Rebalance

In this update, we have performed rebalancing of ships and weapons, improving their characteristics, combat behavior, and overall gameplay experience.

Remasters

Melara Rapid

  • model remaster

USS Nimitz (CVN-68)

  • model remaster

RF Yaroslav Mudryi

  • model remaster

USS Gravely (DDG-107)

  • model remaster

A-10 Thunderbolt II

  • model remaster
  • new weapon set

USS Arleigh Burke (DDG-51)

  • model remaster

Visual Cannon Fixes

 JS Yamato Aegis

  • fixed main cannons height on barbettes

JS Musashi Aegis

  • fixed main cannons height on barbettes

USS Montana (BB-67)

  • fixed main cannons height on barbettes

USS Iowa (BB-61)

  • fixed aft main cannon height on barbettes

HMS Hood

  • fixed main cannons height on barbettes

FS Richelieu

  • fixed Modele 1930 (152mm) scale - made them bigger

Pan Spatial StrikeSwitch

Equipment Params

Splinter

  • Fire Range (Km) 5.3 → 7.3
  • Ammo Count 7 → 9

USS Michael Monsoor (DDG-1001)

Equipment Params

AGS-155 Block I (155mm)

  • Damage 9500 → 11000

ANSEQ-3

  • Fire Range (Km) 2.0 → 2.5
  • Spread Corrections

CN ShiYan

Ship Params

  • Raised In-battle Camera Position

Equipment Params

AR-3 (750mm)

  • Launch Delay (sec) 0.6 → 0.3

A-100

  • Speed 486 → 544

Oerlikon HEL

  • Spread Corrections
  • Fire Range (Km) 1.9 → 2.4
  • Damage 52 → 50
  • Critical Hit Chance (%) 20 → 40
  • Launch Delay (sec) 0.12 → 0.14
  • Reload (sec) 6 → 5

Type-30 JEAG (40mm)

  • Launch Delay (sec) 0.5 → 0.2
  • Clip size 3 → 5
  • Reload (sec) 4.7 → 5
  • Damage 550 → 500
  • Critical Hit Chance (%) 20 → 0
  • Detonate Radius (m) 13 → 20

TMF-155 (155 mm)

  • Fire Range (Km) 8.0 → 9.0
  • Critical Hit Chance (%) 20 → 50
  • Accuracy Improvements

SP-12 Sapsan

  • Health 13500 → 15000
  • Maneuverability 85 → 95

Equipment Params

GSh-23 (23 mm)

  • Fire Range (Km) 3.0 → 4.7
  • Accuracy Improvements
  • Speed 583 → 778
  • Damage 650 → 750
  • AOE Damage 0 → 50
  • Reload (sec) 9 → 8

Izdelye 305

  • Lock time (sec) 1.5 → 1
  • Reload (sec) 9 → 8
  • Start Speed 29 → 77
  • Max Speed 418 → 466
  • Acceleration (sec) 4 → 3.1
  • AOE Damage 25 → 250

9K135 Kornet

  • Launch Delay (sec) 0.4 → 0.3
  • Start Speed 29 → 58
  • Max Speed 359 → 428
  • Acceleration (sec) 3.5 → 2.7
  • Reload (sec) 10 → 9
  • Health 45 → 100

Lancet-3

  • Start Speed 29 → 48
  • Max Speed 340 → 379
  • Acceleration (sec) 5.3 → 3.8
  • Reload (sec) 9 → 8
  • Health 70 → 150
  • Fix Marker to "No Decoy React"

CH-4 Rainbow

  • Max Speed (Kn) 60 → 66
  • Afterburner Speed (Kn) 91 → 103
  • Rarity Epic → Legendary

Equipment Params

FT-9

  • No Decoy React false → true
  • Max Speed 340 → 379
  • Acceleration (sec) 6.8 → 2.7
  • Damage 13000 → 15000
  • AOE Damage 0 → 500
  • Health 100 → 175
  • Lock time (sec) 1.5 → 1
  • Reload (sec) 11 → 10

BA-7

  • Acceleration (sec) 3.0 → 2.4
  • Health 90 → 200
  • Reload (sec) 10 → 9

AR-1

  • Health 60 → 125
  • Lock time (sec) 1.5 → 1
  • Reload (sec) 7.5 → 7
  • Launch Delay (sec) 0.35 → 0.3
  • Damage 7000 → 10000
  • Acceleration (sec) 3.8 → 1.9
  • Ammo Count 3 → 4

AR-2

  • Lock time (sec) 2 → 1.5
  • Reload (sec) 9 → 8
  • Ammo Count 3 → 4

Jiutian

  • Health 16000 → 18500
  • Max Speed (Kn) 60 → 75
  • Afterburner Speed (Kn) 95 → 112

Equipment Params

YJ-91J

  • Weapon was deleted

DH-10J

  • Added 1 more missile insted of YJ-19J
  • Launch Delay (sec) 0 → 0.5
  • Damage 35000 → 25000
  • Lock time (sec) 2.5 → 2
  • Health 280 → 300
  • Max Speed 418 → 486
  • Acceleration (sec) 3.9 → 2.9
  • Reload (sec) 16 → 14
  • No Decoy React false → true

K/AKD88J

  • Lock time (sec) 2 → 1
  • Reload (sec) 12 → 8
  • Acceleration (sec) 2.0 → 1.5

CH-901J

  • Reload (sec) 13.5 → 11.5
  • AOE Damage 0 → 200
  • Health 30 → 50

Mirage IVP

Equipment Params

ASMP

  • No Decoy React false → true
  • Health 100 → 350
  • Reload (sec) 17 → 14
  • Acceleration (sec) 3.3 → 2.0
  • Damage 70000 → 75000

BGL-1000

  • Health 200 → 250
  • Reload (sec) 14 → 12
  • Start Speed 19 → 39
  • Max Speed 311 → 369
  • Acceleration (sec) 1.9 → 1.8
  • Ammo Count 2 → 3

Armat

  • Fire Range (Km) 7.0 → 8.0
  • Reload (sec) 12 → 10
  • Health 125 → 150
  • Max Speed 428 → 466
  • Acceleration (sec) 3.1 → 2.1

TU-222

  • Health 18500 → 19500
  • Afterburner Speed (Kn) 113 → 126
  • Fixed Camera

Equipment Params

Х-47М2 Kinzhal

  • Lock time (sec) 3 → 1.5
  • Reload (sec) 14 → 10
  • Ammo Count 3 → 4
  • Acceleration (sec) 6.7 → 2.0
  • Health 190 → 250
  • Damage 40000 → 45000

P-800 Onix

  • No Decoy React false → true
  • Acceleration (sec) 3.3 → 2.2
  • Fire Range (Km) 8.3 → 9.3
  • Health 100 → 200
  • Damage 41000 → 40000
  • Ammo Count 2 → 3

X-38 MKE

  • Max Speed 369 → 437
  • Acceleration (sec) 3.9 → 2.4
  • Lock time (sec) 1.5 → 1
  • Reload (sec) 8.5 → 8
  • Launch Delay (sec) 0.3 → 0.2
  • Damage 19000 → 20000
  • Health 125 → 150

SR-71D Blackbird

  • Health 15000 → 17000
  • View Range (Km) 10.3 → 11.3
  • Surface Visibility (Km) 6.7 → 6.0
  • Air Visibility (Km) 7.2 → 6.5
  • Underwater Visibility (Km) 5.3 → 4.7

Equipment Params

AGM-69 SRAM

  • Lock time (sec) 2.5 → 2
  • Reload (sec) 13 → 12
  • Damage 34000 → 35000
  • AOE Damage 1000 → 5000
  • Start Speed 29 → 58
  • Max Speed 428 → 505
  • Acceleration (sec) 2.9 → 2.3
  • No Decoy React false → true
  • Health 200 → 300

AGM-62 Walleye

  • No Decoy React false → true
  • Max Speed 291 → 369
  • Acceleration (sec) 6.0 → 3.6
  • Damage 32000 → 25000
  • Reload (Sec) 12 → 10

D-21

  • Damage 77000 → 70000
  • Reload (sec) 16 → 15
  • Acceleration (sec) 2.8 → 1.8

H-18

  • Surface Visibility (Km) 7.0 → 6.3
  • Air Visibility (Km) 7.5 → 6.7
  • Underwater Visibility (Km) 6.0 → 5.3

Equipment Params

CM-400AKG

  • Renamed to CM-400AKG (Nuke)
  • Added Nuke explosion
  • Damage 50000 → 70000
  • AOE Damage 0 → 5000
  • Health 100 → 400
  • Start Speed (Kn) 77 → 175.1
  • Acceleration (sec) 3.7 → 2.8 (by start speed only)

Tu-142M3M Bear-F

Equipment Params

APR-3 E

  • Fire Range (Km) 6.7 → 7.7
  • Damage 8250 → 14500
  • Launch Delay (sec) 0.25 → 0.18
  • Manual fire changed to auto fire
    • now it fires all 8 projectiles in a round

IT Trieste (L9880)

Ship Params 

  • Speed (Kn) 15.6 → 18.5
  • Maneuverability 7.5 → 8.5
  • Acceleration Improved
  • Added +1 Missile Battery to current slot
  • Added +1 Torpedo to current slot

Equipment Params

Melara 76/62 Super Rapid (76mm)

  • Accuracy Improvements
  • Rotating Speed 0.75 → 0.9
  • Fire Penalty (%) 35 → 25
  • Speed (Kn) 875 → 924
  • Damage 1500 → 2200
  • AOE Damage 0 → 50
  • Explosion Radius (m) 0 → 33
  • Detonation Radius (m) 0 → 20
  • Critical Hit Chance (%) 20 → 40

RF Shtorm

Ship Params

  • Speed (Kn) 12.6 → 16.5
  • Maneuverability 5.3 → 7
  • Acceleration Improved
  • Surface Visibility (Km) 6.5 → 6.17
  • Air Visibility (Km) 7.0 → 6.67
  • Underwater Visibility (Km) 5.0 → 4.67
  • Stealth (%) 10 → 15

CN Project 1143E

Equipment Params

DF-21DE

  • Health 110 → 250
  • Acceleration (sec) 2.8 → 2.3
  • Lock time (sec) 2.5 → 1.5
  • Raised overall trajectory height

CAC VTOL

  • Remote Missile launcher
    • Lock time (sec) 2.5 → 1.5
  • YJ-19CV
    • Health 200 → 300
    • No Decoy React false → true
  • FS-70A
    • Accuracy Improvements

BR Bahia (G40)

Ship Params

  • Speed (Kn) 18.7 → 19.8
  • Maneuverability 7 → 7.5
  • Acceleration Improved
  • Added +1 Missile Battery to current slot
  • Added +2 "30 mm/82 Compact (30mm)" autocannons to current slot

FS Super Alsace

Equipment Params

Aster 15 EC

  • Fixed damage 100 → 1000

AW249 Fenice

Equipment Params

Spike ER2

  • fixed missile - now air defense reacts on it