[0.103] Rebalance of ships and equipment
In this update, we have performed rebalancing of ships and weapons, improving their characteristics, combat behavior, and overall gameplay experience.
Remasters
-
RAH-66 Comanche
- model remaster
- new weapon set
-
Su-57 A Felon
- model remaster
- new weapon set
-
Su-57 B Felon
- model remaster
- new weapon set
-
Su-57M
- texture remaster
- right engine rotation position
-
Su-75 Checkmate
- model remaster
- new weapon set
-
IT Caio Duilio
- model remaster
SLBM Missiles
Some SLBM missiles received acceleration corrections – the acceleration will be longer, therefore the flight time to the target will increase
- JL-1
acceleration time (sec) changed 12.0 → 12.9
- JL-2
acceleration time (sec) changed 10.7 → 11.8
- JL-3
acceleration time (sec) changed 9.1 → 10.4
- UGM-27C Polaris A-3
acceleration time (sec) changed 9.5 → 10.6
- UGM-96 Trident I
acceleration time (sec) changed 11.4 → 12.8
- UGM-133 Trident II
acceleration time (sec) changed 10.0 → 11.9
- Pukguksong-4
acceleration time (sec) changed 5.1 → 7.4
- R-29RMU2.1 Lajner
acceleration time (sec) changed 7.7 → 10.2
- R-39
acceleration time (sec) changed 12.8 → 13.7
- RSM-56 Bulava
acceleration time (sec) changed 10.6 → 11.8
- K-5
acceleration time (sec) changed 11.9 → 13.5
Anti Air Missiles
AA Missile Launch Redesign: Improved the transition between vertical launch and engine ignition. Anti-air missiles now engage their engines faster, allowing them to track and hit close-range targets with much higher precision.
Rebalance Fire penalty
A series of updates were conducted to the fire penalty settings across multiple subsystems. This realignment was necessary to bring the current performance in line with the intended original design.
Pan Spatial Zeus
Ship Params
- Health 325000 → 335000
- Added +1 missile to current missile slot
- Moving Penalty 6.5 → 5.5
- Stealth 0.015 → 0.025
Equipment Params
Zeus 127 Lightning (127 mm)
- Manual fire → Auto fire
- Changed crosshair to soft aiming
- Accuracy improvements
- Launch count 15 → 8
- Damage 1100 → 2250
- AOE damage 50 → 100
Zeus 551 Thunder (200 mm)
- Speed 447 → 505
- Accuracy improvements
- Launch Delay 0.4→0.3
- AOE damage 25 → 150
JS Akizuki (DD-115)
Equipment Params
M-270A2 MLRS (270 mm)
- Ignore Decoys no→yes
- Speed 427 → 487
- Launch Delay 0.25→0.15
- Acceleration 2.6→2.3
- Launch count 4 → 8
- Rotating Speed 0.6 → 0.8
FGS F127
Ship Params
- Speed 22 → 23
- Surface Visibility (Km) 5.33 → 4.83
- Air Visibility (Km) 5.83 → 5.33
Equipment Params
MRPG Konig (120mm)
- Damage 7000 → 9000
- Accuracy Improvements
- Critical hit chance 25% → 40%
HELS Laser
- Spread Corrections
- Detonate Radius Improvements
FGS F124
Ship Params
- added +1 missile to current missile slot
Equipment Params
MRPG Konig (120mm)
- Damage 7000 → 9000
- Accuracy Improvements
- Critical hit chance 25% → 40%
Bofors M/50 (375mm)
- Damage 5000 → 6500
- Fire range (Km) 6.7 → 7.7
ROKS Geobukseon II
Equipment Params
Hyunmoo-2C
- Health 55 → 200
- Acceleration Time (sec) 2.5 → 1.9
HMS Glasgow (Type 26)
Equipment Params
RGM-84 Harpoon Block II
- Health 100 → 200
- Speed 389 → 447
- Damage 10000 → 13000
MK8 Mod 2 (155mm)
- Accuracy Improvements
- Reload 10 → 9
- AOE damage 0 → 100
HELS Laser
- Spread Corrections
- Detonate Radius Improvements
USS Constitution II (DDR-2000)
Ship Params
- Surface Visibility (Km) 5.50 → 5.00
- Air Visibility (Km) 6.17 → 5.67
- Speed 17.5 → 18.9
- Turn 7 → 8
- Health 365000 → 380000
Equipment Params
MJ-7 Railgun (155mm)
- Prepare time 0.45 → 0.3
- Damage 12500 → 17500
- Reload 6.5 → 8.5
- AOE damage 0 → 200
- Accuracy Improvements
USS San Antonio (LPD-17)
Ship Params
- Health 420000 → 430000
- Speed 18.5 → 19.5
- Acceleration Improvement
- Turn 8.2 → 8.7
- Surface Visibility (Km) 5.67 → 5.17
- Air Visibility (Km) 6.17 → 5.50
JS Yamato Aegis
Equipment Params
Type 12 SSM (U)
- Launch Count 2 → 3
- Launch Delay 0.5 → 0.3
- Health 140 → 250
- Acceleration Time 2.7 → 1.9
- Lock Time (sec) 1.5 → 1
Type 94 Mod 2 (460mm)
- Speed 680 → 778
- Accuracy Improvements
Mark-45 Mod 2 (127mm)
- Target type Ground → Ground + Air
- Accuracy Improvements
- Changed crosshair to soft aiming
- Speed 583 → 826
- Damage 900 → 1000
- AOE Damage 0 → 75
- Added Detonation Radius
JHLA
- Spread Improvements
CN ShiYan
Ship Params
- Health 380000 → 405000
- Surface Visibility (Km) 6 → 5.50
- Air Visibility (Km) 6.5 → 6
- Underwater Visibility (Km) 4.67 → 4.17
- Stealth 0.015 → 0.02
Equipment Params
URWS 2 (30mm)
- Fire Range (Km) 3 → 3.5
AR-3 (750mm)
- Lock Time (sec) 2 → 1.5
- Health 100 → 200
- Acceleration Time 2.5 → 2.1
- Rotating Speed 1 → 1.4
- Reload 14 → 11.5
A-100
- Ammo Count 15 → 25
- Launch Delay 0.36 → 0.26
- Reload 9.5 → 9
- Accuracy Improvements
- AOE Damage 20 → 100
- Speed 457 → 486
- Damage 3200 → 3600
JRVG-1 (76 mm)
- Launch Delay 0.16 → 0.15
- Clip Size 50 → 40
- Overheat Cooling (sec) 4 → 2.5
- Accuracy Improvements
- Damage 1850 → 2050
- Fire Range 7.3 → 6.3
- Detonation Radius Corrections
- Changed crosshair to soft aiming
- Fire Penalty 35% → 45%
H/PJ-29 (76mm)
- Accuracy Improvements
- Fire Range 6.7 → 7.5
- Reload 18 → 14
- Clip Size 50 → 60
- Overheat per Shot 0.04 → 0.05
- Overheat Cooling (sec) 5 → 4
- Launch Delay 0.12 → 0.13
- Critical hit chance 25% → 30%
- Fire Penalty 35% → 40%
- Changed crosshair to soft aiming
MKE 76 (76 mm)
- Speed 875 → 972
- Damage 1850 → 1900
- Clip Size 50 → 40
- Launch Delay 0.135 → 0.125
- Accuracy Improvements
- Fire Range 7.3 → 6.7
- Reload 17 → 13.5
- Overheat Cooling (sec) 3 → 2
- Changed crosshair to soft aiming
- Detonation Radius Corrections
- Fire Penalty 35% → 45%
K-76L/62 (76mm)
- Accuracy Improvements
- Launch Delay 0.17 → 0.15
- Overheat Cooling (sec) 3.75 → 3.5
- Overheat per Shot 0.07 → 0.0285
- Reload 15.5 → 15
- Fire Range 8.3 → 8
- Critical hit chance 15% → 0%
- Changed crosshair to soft aiming