[0.103] Rebalance of ships and equipment

In this update, we have performed rebalancing of ships and weapons, improving their characteristics, combat behavior, and overall gameplay experience.

Remasters

  1. RAH-66 Comanche
    1. model remaster
    2. new weapon set
  2. Su-57 A Felon
    1. model remaster
    2. new weapon set
  3. Su-57 B Felon
    1. model remaster
    2. new weapon set
  4. Su-57M
    1. texture remaster
    2. right engine rotation position
  5. Su-75 Checkmate
    1. model remaster
    2. new weapon set
  6. IT Caio Duilio
    1. model remaster

SLBM Missiles

Some SLBM missiles received acceleration corrections – the acceleration will be longer, therefore the flight time to the target will increase

  • JL-1

acceleration time (sec) changed  12.0 → 12.9

  • JL-2

acceleration time (sec) changed 10.7 → 11.8

  • JL-3

acceleration time (sec) changed 9.1 → 10.4

  • UGM-27C Polaris A-3

acceleration time (sec) changed 9.5 → 10.6

  • UGM-96 Trident I

acceleration time (sec) changed 11.4 → 12.8

  • UGM-133 Trident II

acceleration time (sec) changed 10.0 → 11.9

  • Pukguksong-4

acceleration time (sec) changed 5.1 → 7.4

  • R-29RMU2.1 Lajner

acceleration time (sec) changed 7.7 → 10.2

  • R-39

acceleration time (sec) changed 12.8 → 13.7

  • RSM-56 Bulava

acceleration time (sec) changed 10.6 → 11.8

  • K-5

acceleration time (sec) changed 11.9 → 13.5


Anti Air Missiles

AA Missile Launch Redesign: Improved the transition between vertical launch and engine ignition. Anti-air missiles now engage their engines faster, allowing them to track and hit close-range targets with much higher precision.


Rebalance Fire penalty

A series of updates were conducted to the fire penalty settings across multiple subsystems. This realignment was necessary to bring the current performance in line with the intended original design.


Pan Spatial Zeus

Ship Params

  • Health 325000 → 335000
  • Added +1 missile to current missile slot
  • Moving Penalty 6.5 → 5.5
  • Stealth 0.015 → 0.025

Equipment Params

Zeus 127 Lightning (127 mm)

  • Manual fire → Auto fire
  • Changed crosshair to soft aiming
  • Accuracy improvements
  • Launch count 15 → 8
  • Damage 1100 → 2250
  • AOE damage 50 → 100

Zeus 551 Thunder (200 mm)

  • Speed 447 → 505
  • Accuracy improvements
  • Launch Delay 0.4→0.3
  • AOE damage 25 → 150

JS Akizuki (DD-115)

Equipment Params

M-270A2 MLRS (270 mm)

  • Ignore Decoys no→yes
  • Speed 427 → 487
  • Launch Delay 0.25→0.15
  • Acceleration 2.6→2.3
  • Launch count 4 → 8
  • Rotating Speed 0.6 → 0.8

FGS F127

Ship Params

  • Speed 22 → 23
  • Surface Visibility (Km) 5.33 → 4.83
  • Air Visibility (Km) 5.83 → 5.33

Equipment Params

MRPG Konig (120mm)

  • Damage 7000 → 9000
  • Accuracy Improvements
  • Critical hit chance 25% → 40%

HELS Laser

  • Spread Corrections
  • Detonate Radius Improvements

FGS F124

Ship Params

  • added +1 missile to current missile slot

Equipment Params

MRPG Konig (120mm)

  • Damage 7000 → 9000
  • Accuracy Improvements
  • Critical hit chance 25% → 40%

Bofors M/50 (375mm)

  • Damage 5000 → 6500
  • Fire range (Km) 6.7 → 7.7

ROKS Geobukseon II

Equipment Params

Hyunmoo-2C

  • Health 55 → 200
  • Acceleration Time (sec) 2.5 → 1.9

HMS Glasgow (Type 26)

Equipment Params

RGM-84 Harpoon Block II

  • Health 100 → 200
  • Speed 389 → 447
  • Damage 10000 → 13000

MK8 Mod 2 (155mm)

  • Accuracy Improvements
  • Reload 10 → 9
  • AOE damage 0 → 100

HELS Laser

  • Spread Corrections
  • Detonate Radius Improvements

USS Constitution II (DDR-2000)

Ship Params

  • Surface Visibility (Km) 5.50 → 5.00
  • Air Visibility (Km) 6.17 → 5.67
  • Speed 17.5 → 18.9
  • Turn 7 → 8
  • Health 365000 → 380000

Equipment Params

MJ-7 Railgun (155mm)

  • Prepare time 0.45 → 0.3
  • Damage 12500 → 17500
  • Reload 6.5 → 8.5
  • AOE damage 0 → 200
  • Accuracy Improvements

USS San Antonio (LPD-17)

Ship Params

  • Health 420000 → 430000
  • Speed 18.5 → 19.5
  • Acceleration Improvement
  • Turn 8.2 → 8.7
  • Surface Visibility (Km) 5.67 → 5.17
  • Air Visibility (Km) 6.17 → 5.50

JS Yamato Aegis

Equipment Params

Type 12 SSM (U)

  • Launch Count 2 → 3
  • Launch Delay 0.5 → 0.3
  • Health 140 → 250
  • Acceleration Time 2.7 → 1.9
  • Lock Time (sec) 1.5 → 1

Type 94 Mod 2 (460mm)

  • Speed 680 → 778
  • Accuracy Improvements

Mark-45 Mod 2 (127mm)

  • Target type Ground → Ground + Air
  • Accuracy Improvements
  • Changed crosshair to soft aiming
  • Speed 583 → 826
  • Damage 900 → 1000
  • AOE Damage 0 → 75
  • Added Detonation Radius

JHLA

  • Spread Improvements

CN ShiYan

Ship Params

  • Health 380000 → 405000
  • Surface Visibility (Km) 6 → 5.50
  • Air Visibility (Km) 6.5 → 6
  • Underwater Visibility (Km) 4.67 → 4.17
  • Stealth 0.015 → 0.02

Equipment Params

URWS 2 (30mm)

  • Fire Range (Km) 3 → 3.5

AR-3 (750mm)

  • Lock Time (sec) 2 → 1.5
  • Health 100 → 200
  • Acceleration Time 2.5 → 2.1
  • Rotating Speed 1 → 1.4
  • Reload 14 → 11.5

A-100

  • Ammo Count 15 → 25
  • Launch Delay 0.36 → 0.26
  • Reload 9.5 → 9
  • Accuracy Improvements
  • AOE Damage 20 → 100
  • Speed 457 → 486
  • Damage 3200 → 3600

JRVG-1 (76 mm)

  • Launch Delay 0.16 → 0.15
  • Clip Size 50 → 40
  • Overheat Cooling (sec) 4 → 2.5
  • Accuracy Improvements
  • Damage 1850 → 2050
  • Fire Range 7.3 → 6.3
  • Detonation Radius Corrections
  • Changed crosshair to soft aiming
  • Fire Penalty 35% → 45%

H/PJ-29 (76mm)

  • Accuracy Improvements
  • Fire Range 6.7 → 7.5
  • Reload 18 → 14
  • Clip Size 50 → 60
  • Overheat per Shot 0.04 → 0.05
  • Overheat Cooling (sec) 5 → 4
  • Launch Delay 0.12 → 0.13
  • Critical hit chance 25% → 30%
  • Fire Penalty 35% → 40%
  • Changed crosshair to soft aiming

MKE 76 (76 mm)

  • Speed 875 → 972
  • Damage 1850 → 1900
  • Clip Size 50 → 40
  • Launch Delay 0.135 → 0.125
  • Accuracy Improvements
  • Fire Range 7.3 → 6.7
  • Reload 17 → 13.5
  • Overheat Cooling (sec) 3 → 2
  • Changed crosshair to soft aiming
  • Detonation Radius Corrections
  • Fire Penalty 35% → 45%

K-76L/62 (76mm)

  • Accuracy Improvements
  • Launch Delay 0.17 → 0.15
  • Overheat Cooling (sec) 3.75 → 3.5
  • Overheat per Shot 0.07 → 0.0285
  • Reload 15.5 → 15
  • Fire Range 8.3 → 8
  • Critical hit chance 15% → 0%
  • Changed crosshair to soft aiming